I'm curious to know what people think about pre-made teams in Fort Aspenwood, Jade Quarry, and Alliance Battles, if only as a weekend event. Do you think it would draw more players to these modes? What about your own personal feelings?
A few positives from the tip of the tongue are:
1. Players who crave a more organized setting would finally get to put their ideas and teamwork together in a different gametype.
2. Friends, guilds, and alliances have the chance to play with each other and include more of the same in a match.
3. A new metagame is likley to appear with (semi-)organized teams. Imagine a team in FA spec'd specifically to defend and push amber VS one dead set on breaking through bonds, spirits, wards, weapon spells and the like to assassinate Gunther. Or a Kurzick team so overloaded with offense that they catch an invading Luxons squad offguard, forcing a change in strategy and playstyle.
Also, split possibilities would make for crazy Alliance battles where everyone has to react to all the different maneuvors of the other team.
4. New things are usually fun for a while if for no other reason than they are simply new.
Obvious negatives to this would be:
1. Many players like the random team matching as it eliminates the stress and time of finding and organizing a group. I also feel this way at times.
2. If any actual map imbalances exist they would come to light, be exploited, and ruin the enjoyment of the other teams, especially if there's no way to overcome or outplay this advantage with tactics, or player skill.
3. Party wide skills like triple-aegis, heal party with hb, light of deliverance(?) etc. would need hard counters. To a lesser extent so would spirits and minions. Spikes are minor as they can be beaten with smart splitting. Soul Reaping, however, would be a MAJOR issue
These are just a few things from the top of my head. I'd really like to hear what the rest of the community thinks and what other positive or negative issues you think may pop up.
I kinda agree with the OP, it would be nice to actually see what it would be like, but there are the downsides. I for one though would like to try it anyway
Organised would make it far more challenging, and would hopefully cut down on all the useless quitters you get in them just because wammos get their enchants removed or a touch ranger keeps touching them inapropriately.
But as people have said in the long run certain builds would probably just dominate and you'd get more imbalanced pvp shouts
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
If you had to organize your own party (say, 2 4-man groups), it would probably cut down on the leechers, since word of mouth spreads fast and people usually remember the names of the usual AFK'ers. Or they would just make their own AFK'er party.
Looks like a great idea!
I don't like these areas being random, with all those leechers and nubs, it's usually worse than random arenas.
But such an event weekend would be awesome, finally some fun refreshing pvp, just add some neat rewards that would make top guilds want to play it too.
There's really nothing against it, if you don't like this idea simply have a weekend off these areas.
That would make it even worse than it is now. Aspenwood is just a nice place to relax and get some quick pvp with good rewards. If a team leader had to form everything, it would turn into GvG or HA, two of the worst parts of guild wars. No one wants to wait an hour just to form a group only to play for a few minutes and lose. I can imagine AB's if this happened...
"GLF 3 more must be Ally or above!"
"ALL MM GROUP LF 5 MORE MMS COME ON"
"WMO LFG LFG LFG ! SHIFT ONE! ONE! ONE! ELEVEN! NO HAVE MENDING!"
"Will someone please take me? I've been trying to get in for two hours."
"haha u n00b u dun have friend of the kurzicks lmao haha noob"
"Leecher LF all-leech group! Invite me!"
"GLF air spiker and RC prot must be r9+ ally or above TS req mic a must"
Voice chat, a mic, elitists, snobs, playing what other people impose upon you, ugh... if I want to waste half a day on that, I'll go play HA. Whenever you let people form teams, you will always have elitism.
I kinda like the idea of more structure, often you have some poor sod trying to organise the team.
However my guild is somewhat defunct now and we never get enough players to form a solid 4 man team let alone anything bigger.
I was wondering if you could have two streams of people. One is a team of 4/6/8 whatever. The other is a group of single person randoms.
This would add some structure but still mix it up for people who just want to jump in without the prejudices and grind of trying to get a team that isn't 90% dumb.
How can elitism be problem during a 3-day event?? Rotfl, just play with your guild/alliance or play RA during that weekend.
These modes don't make much sense being random and that's why few people play them. Having organised teams with voice comm could make them completely different, much better imho.
I've seen elitism spring up in under 3 hours. From your avatar I can tell that you are completely used to elitism, and from the way you speak, I can tell you endorse it.
Quote:
Originally Posted by Yawgmoth
Rotfl, just play with your guild/alliance or play RA during that weekend.
Guess what? There are people, like me, who do not want to be landed in a guild with an ugly cape, an apathetic leader, a bunch of corrupt officers, and sixty other members who constantly beg for free stuff, in an alliance of similar guilds. Some of us prefer a quiet, small guild or even guilds with two or three people in them. Here is another way I can tell you are a pvp elitist - 1) the telltale "lol" "rofl" "lmao" at the start or end of a sentence, 2) dismissively telling your target to do something, 3) and telling your target to play RA.
Quote:
Originally Posted by Yawgmoth
These modes don't make much sense being random and that's why few people play them.
Sorry to scare you, but there are some people that *gasp* actually want to enjoy a computer game! I am sure there are many people like me who do not want some snotty thirteen year old boy who thinks he's hot stuff shouting orders at me over Vent . There are some people who do not want to spend an hour to find a group just for a quick loss or to be kicked a few minutes later. If I want to be abused by the thirteen year old kid, I'll go to HA thank you.
Quote:
Originally Posted by Yawgmoth
Having organised teams with voice comm could make them completely different, much better imho.
Aspenwood, if you had such elitism put in, would be incredibly unfair. You would have 8-monk teams on the Kurzick side making an "invinci-Gunther" and the Luxons would get hosed. Assuming the GW base is 65% Kurz and 35% Luxon, that's a good amount of players getting ripped off. This idea puts too much power in the hands of PvP-elitists with tons of time to waste. They could give massive amounts of power to whichever faction they wanted.
The thing that makes an area like Aspenwood fun is you can play any build you feeling like playing. Far more fun and challenging trying to fight a battle where you don't have perfect communication, you have to make do with the professions and builds your team has, and your skill at recognizing and reacting to a wide variety of situations really comes into play. Plus it doesn't hurt that it usually only takes less than 5 minutes to get into each battle.
Organized teams would just turn it into another build wars format. The best builds for each side would soon be arrived at and that would be all anyone would bring in there.
Keep these casual PvP formats as they are for us Pvp "lite" players. Its the only fun we have with PvP. However, if they want to add a seperate district or area for organized teams that would play other organized teams and leave us random group people alone then I have no problem with that.
I would like to see a new kind of this semi-pvp in GW:EN. Something like AB or FA/JQ but maybe a bit more team-based, as you describe.
The problem would be Spike builds ofcourse. But maybe they could make the maps with 2 teams of players, each vs eachother ofcourse. But since they have to capture certain points, it would not be advisable to make Spike-builds, since you can not defend all points at the same tim with big teams (similar to AB). But at the same time, traveling between these point is made harder, because there will be NPC enemies (to all), spawning at different points from time to time. These NPC's should be very tough and require a good balanced team to take down. And they should spawn at random points, so that camping at their spawn point will be useless.
i agree w/ the op. it shouldn't be made permanent, but it should be tested out. alternatively, u could simply make it like ra/ta. have a random setup for one and a non-random setup for the other.